
Mercifully, creation tools have received a real boost with the return of a multitude of modes, including Create a Superstar and entrance. Hall of Fame objectives include holding a title for 365 days and winning the Royal Rumble three times, but after being number one contender for a title for three months without a championship match, we'd be surprised if most players don't even make it out of NXT. With a very low SP pay off for wins, and even less for losses – regardless of the star rating your match receives – facing the same opponent week after week can become pretty soul destroying. It doesn't help that you start off rated extremely low stats-wise, meaning you'll either accumulate quite the losing streak, or matches will become long, tedious affairs. The gameplay element comes from fulfilling certain criteria outlined in the top corner of the screen, and can vary from 'Irish whip Undertaker in the ring' to 'grapple Bret Hart while near the steel steps'.

Documenting his tenure at WCW, ECW, and WWF/WWE, 2K16's showcase mode allows you to relive the toughest SOB in the WWE's finest moments.Īs with last year's showcase mode, Austin's experience is a combination of real footage, gameplay, and in-game cutscenes aping the real-life events of the matches you're playing through. We tried spinning the analogue stick and pointing it in the direction we wanted to move, but its movement was sluggish at best, and when faced with AI who could zip their coloured bar around at will, we found the system incredibly unintuitive, and were regularly tapped out to underwhelming chin locks.Ĭover star, Stone Cold Steve Austin, is the centre of attention this year, as this year's Showcase mode revolves exclusively around the Texas Rattlesnake. The person with the hold locked must aim to get their bar of colour into the opponent's in order to fill the central reservoir and submit them. This year, a blue and red bar must chase each other around a similar ring using the right analogue stick. Previously, both superstars had to mash buttons to fill/empty a ring in order to complete the submission process. However, not all of the changes are positive, with the most frustrating adjustment coming courtesy of a new submission system. While fundamentally the same, the bar seen in previous titles has become a circle. The more damaged the participant is, the smaller the spot and more challenging the kick out. When pinned, you're presented with a golf-style minigame in which the aim is to press X while in the highlighted sweet spot. This prevents you from reversing every move that you attempt, and really helps to progress the back and forth gameplay that 2K15 worked so hard to produce. Equally, reversals are no longer a spammable option, instead being earned as a result of waiting for a bar on the HUD to fill segments.
